Sep 20, 2006, 09:13 PM // 21:13
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#41
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Lion's Arch Merchant
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Quote:
Originally Posted by Clord
In my opinion Survivor title can be changed something what is good like died less than spend hours to play.
Eg KO count is 100 in current character.
Character is used 200 hours.
Now you have 100 points in title.
Example 2.
KO count is 100 in current character.
Character is used 1100 hours.
Now you have 1000 points in title.
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No thank you, I would like to have the 5 hours it took to get the title on my Assassin from creation still mean something.
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Sep 20, 2006, 09:48 PM // 21:48
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#42
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by rezabm
hmm...well if it is
Kind of a Big Deal (5 titles maxed)
People Know Me (10 titles maxed)
does it mean that next tier would be
My apartment smells of rich mahogany (15 titles maxed)
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Hehe, perhaps "I'm very important".
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Sep 20, 2006, 10:56 PM // 22:56
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#43
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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I wanted to comment these in my earlier post, but I forgot.
Quote:
Originally Posted by nightwatchman
On the topic of the Skill Hunter title, I'd expect that it won't have a top-end.
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The Skill Hunter title has the same names for each tier as does the Treasure Hunter title so it's pretty safe to say that Skill Hunter has 7 tiers and the last tier is called Grandmaster Skill Hunter. Besides, capturing every elite in four different campaigns is more than enough work to max one title.
Quote:
I expect it to be like the PvP ranks - there'll always be at least one more title.
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Why people are often claiming that PvP-titles never end? Is it because no-one has yet to max them? Well, let me tell you what I think. I think that level 15 is the max level for the Hero, the Champion and the Gladiator titles. Those titles use same naming for each level so it's again safe to say they have same amount of levels. The each level in Hero title requires 1.6 times more fame than the previous level, though there are few exceptions. That means level 15 requires 96k fame, which is a ridiculous amount to achieve. It will take at least 2-3 years achieve that. Now, if there would be more levels, then level 18 would require more than 393k fame. That would too much even for the most hardcore PvPer ever. There is also an other reason why there can't be more than 15 levels. The level 14 is already called Balthazar's *insert name of the title here* and the level 15 has even more über name. There can't be more greater names, because players will not be gods.
Last edited by RoadKill97; Sep 20, 2006 at 11:00 PM // 23:00..
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Sep 21, 2006, 01:26 AM // 01:26
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#44
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Wilds Pathfinder
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Quote:
Originally Posted by Carinae Dragonblood
If you get the Ledgendary Survivor title, you earned 1.4M experience without dying. Period. That is the achievement. Then you can die 100,000 times and don't lose the title.
If you earn 1.4M exp with an existing character who has already died, but whom didn't die during the 1.4M exp run, too bad. Same exact achievement, no reward.
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It isn't as perfect a reversal as you are describing. Legendary Survivor is for 1.4M exp gained from level 1, from the starting town. Any death requires a restart, meaning you lose whatever investment you have made in that character. If you've actually attempted it yourself, you should realize that this particular fact adds a new dimension to the task. If you were allowed to get Legendary Survivor whenever, even after you died, just by getting your next 1.4M exp without dying, it would be a *trivial* title. People wouldn't care that much about dying, because they know they still have a shot at the title. The defining feature of Legendary Survivor is that you can't screw up, ever, or that character is out. You get one chance per character, period.
Quote:
Originally Posted by Carinae Dragonblood
@'Hardcore' - It's probably not a good idea at all, you're absolutely right that it trades one title for two. A possible solution: Add an NPC that will reset a characters "/death" count ONE TIME ONLY and tell people up front not to die.
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If Anet changed how Legendary Survivor works, this is a change I would support. It solves the problem of allowing existing characters to achieve the title, without removing the "one chance only" aspect of it.
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Sep 21, 2006, 03:10 AM // 03:10
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#45
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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How many skills are needed to max skill hunter?
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Sep 21, 2006, 10:28 AM // 10:28
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#46
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Ascalonian Squire
Join Date: Feb 2005
Location: Finland
Guild: Valandor
Profession: Mo/Me
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Quote:
Originally Posted by Ghull Ka
Hehe, perhaps "I'm very important".
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Or "Please god, help me get a life".
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Sep 24, 2006, 12:39 AM // 00:39
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#47
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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hehe, i was going to post the next possible titles for this as my Univeristy Drama Soc is currently transcribing this to be a stage play. (Anchorman) it would be...
Kind of a Big Deal
People Know me
I'm Very IMportant
I Have Many Leather Bound Books
My Appartment smells of Rich Mahogony
also in that spiel he says "That sounds stupid" so that could be one more at the end.
Personally I desire the title "My appartment smells like rich mahogony" like no other title.
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Sep 24, 2006, 01:35 AM // 01:35
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#48
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Desert Nomad
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Quote:
Originally Posted by Rok
You forget about the faction leechers.
They leech faction in Aspenwood for an hour or so, while they play another game/account/themselves then go turn in 10k faction. Then rinse & repeat.
They should make faction character based.
It wouldn't affect unlocks any.
In fact no title should be account based. That way leechers can't delete their leech char and still benefit from the title. This would force each char to acquire their own 10k for those quests, but I did that anyway with the 4 chars I took through Factions.
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Dumb idea.
People reroll pvp toons all the time. If it wasnt account based, nobody would ever be ranked.
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Sep 24, 2006, 02:29 AM // 02:29
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#49
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Gaile Gray
No, we wouldn't do that. The titles that we offer are attainable. Proof of that is the fact that, for a short time, you coudn't get the explorer titles, remember? A few areas were blocked for merged accounts. We changed that, to make it fair.
So I'm sure that any title on the books is attainable in Nightfall, or in a combined account with Prophecies, Factions, and Nightfall.
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What about survivor on Prop characters?
Please make it based from the last time you died not total so those of us who's primary is from the original Proph campaign can get it as well. I mean it's just as hard to get Survivor maxed at lvl 20 as it would be from lvl 1 up.
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Sep 24, 2006, 02:51 AM // 02:51
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#50
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Desert Nomad
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Quote:
Originally Posted by Manic Smile
What about survivor on Prop characters?
Please make it based from the last time you died not total so those of us who's primary is from the original Proph campaign can get it as well. I mean it's just as hard to get Survivor maxed at lvl 20 as it would be from lvl 1 up.
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Probably harder to be honest. Though, every 55 monk in the game would probably have at least tier one of the title.
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Sep 24, 2006, 02:53 AM // 02:53
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#51
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by RoadKill97
The Skill Hunter title has the same names for each tier as does the Treasure Hunter title so it's pretty safe to say that Skill Hunter has 7 tiers and the last tier is called Grandmaster Skill Hunter. Besides, capturing every elite in four different campaigns is more than enough work to max one title.
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Your math doesn't add up.
Currently, there are 3 tirs for skill hunter, one at 90 one at 145 and one at 180 skills. The first title can be achieved by capping all prophecies elites. The other two are from Factions. It would therefore be expected that nightfall has either 1 or 2 additional tiers, which means I can get up to 5 tiers, so... IF it has 7 tiers, then no, it can't be maxed out at the end of nightfall.
Then again, the skill hunter titles are a hobby and show me that I still need x amount more before I have all available elites unlocked, so personally, I"m not fussed about never maxing it out.
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Sep 24, 2006, 03:58 AM // 03:58
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#52
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Frost Gate Guardian
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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There is a new title for speare something so that's at least 1 new one
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Sep 24, 2006, 08:15 AM // 08:15
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#53
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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Quote:
Originally Posted by Manic Smile
What about survivor on Prop characters?
Please make it based from the last time you died not total so those of us who's primary is from the original Proph campaign can get it as well. I mean it's just as hard to get Survivor maxed at lvl 20 as it would be from lvl 1 up.
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Old Proph characters can get survivor if they meet the criteria. its not just as hard at lvl 20, think of all the interim low levels between 1-20 where you dont have acess to great skills or excelent armour.
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Sep 24, 2006, 11:29 AM // 11:29
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#54
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Let's face it, getting to level 20 in Cantha (i.e. first Survivor tier) is NOT hard. With the Survivor title track the fundamental problem is that it was introduced after people had already died. I'm astonished some people can't see the problem with that.
One solution might be a "one off" use item per character created before the title track existed. Similar to the Amulet of Mists, only it triggers the Survivor title track and cannot be traded or sold. That would reset the deaths to 0 or at least trigger the title track to start (until you die). Presto, problem solved. You get your one shot for your old characters. If you die after that, then tough luck but at least you had your shot at it.
I for one am hoping there will be more titles like explorer/protector (and to a lesser degree survivor as I feel it's counter-teamplay in some ways) i.e. ones which don't depend on you farming 2 million+ gold, or playing PvP to death.
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Sep 24, 2006, 12:06 PM // 12:06
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#55
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Ascalonian Squire
Join Date: Sep 2006
Location: Scotland
Guild: Luxonii Anonimi Si Betivi
Profession: W/Rt
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Erm is it ust me or has this gone off opic? :P anyway Ontopic your forgetting an extr title we DO know will ocme out with NF... Sunspear promotion point thing..
That means we dont need legendary survivor for PKM
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Sep 24, 2006, 12:09 PM // 12:09
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#56
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Did anyone actually see a Protector/Explorer of Elona being updated? What happens... if that doesn't exist?
Maybe just not in the beta...
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Sep 24, 2006, 12:42 PM // 12:42
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#57
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Wilds Pathfinder
Join Date: Apr 2006
Location: Milano
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Quote:
Originally Posted by Avarre
Did anyone actually see a Protector/Explorer of Elona being updated? What happens... if that doesn't exist?
Maybe just not in the beta...
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i rather think that after the mess they did the first weeks with tyrians not able to play some factions title, this time the noob island does not count as exploration nor protector title.
or it just can be a feature non yet available in this event... who knows
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Sep 24, 2006, 01:49 PM // 13:49
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#58
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Academy Page
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
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im fine with how survivor works currently because I think there needs to be a title for not dying from lvl 0 on. but back to the point of the post, I think that they will add new titles, as it is a popular feature ( everyone loves titles only adding two wouldnt be as interesting) so it will propably be almost as easy to get to "People know me" as it was to get to "kind of a bid deal" ( the slight difference being that instead of two campaigns you only have one to work off of, but theyll prolly add 4-6 titles including exploration and protector)
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Sep 24, 2006, 01:51 PM // 13:51
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#59
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Did anyone's toon *not* die during the Nightfall preview? What of the "Sunspear Rank" title bar - will that also count towards the 5 maxed titles? It seems to be independent of level, and more based on how many quests you completed and monsters you killed (i.e., the Hunt effects). Certainly a nice way to distinguish between the level 20 toons who jumped from one mission to the next from the ones who played each area more thoroughly.
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Sep 24, 2006, 02:51 PM // 14:51
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#60
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by lg5000
Your math doesn't add up.
Currently, there are 3 tirs for skill hunter, one at 90 one at 145 and one at 180 skills. The first title can be achieved by capping all prophecies elites. The other two are from Factions. It would therefore be expected that nightfall has either 1 or 2 additional tiers, which means I can get up to 5 tiers, so... IF it has 7 tiers, then no, it can't be maxed out at the end of nightfall.
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First of all, the Adept Skill Hunter is 135 elites, not 145.
Second of all, there are 110 new elite skills in Nightfall, and the Expert Skill Hunter requires 235 elites, which is 55 more than the Advanced Skill Hunter. The fifth level, which is Elite Skill Hunter, will also require 55 more elites than the previous level. So it's possible to reach the fifth level in Nightfall assuming that player has already captured every elite skill in Prophecies and Factions. After reaching the Elite Skill Hunter, there are no more elites to capture before the fourth campaign.
Third of all, the Skill Hunter title has 7 tiers, because it follows the same naming pattern as the Treasure Hunter title. Skill Hunter --> Adept SH --> Advanced SH --> Expert SH --> Elite SH --> Master SH --> Grandmaster SH.
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